Developed in MS attempt to cater to the
Japanese audience
The
Western release was canceled by MS as the life of the XB was coming
to an end, even though the game was already translated into English
during development
December 2004 Majesco and MS signed a deal to
let Majesco publish PD in the USA
Received positive reviews at release with a 82
metacritic
Segment 2: PD Back in the Day
Personal Memories and History of PD
Why
the game was so important
The
community after the 360 launched (Back Compat on 360)
Segment 3: Revisiting PD/Changes to the
Remaster/Protips
Details on the re-release
Native resolution, uncompressed textures and
cut-scenes (16:9)
"It's
a UWP app, so yep, it can run alongside other games." - Adam
Isgreen
Changes made
Only
the base 300 skills at launch, Xbox Live Rare skills to come (will
be easier than 30 online wins to get one)
Can
skip mission after failing it a 3rd time (but still get
rewards)
All
new Quick battle arsenals (by Gregory Barton, long time hardcore PD
fan and community feedback)
MP
open from the start (SP rewards flow in MP save, but MP items don’t
flow to SP)
Free
MP Starter Pack DLC (2-school arsenal case and 33 different skills
from 3 schools)
Protips on how to best enjoy PD for
newcomers
Play
through the SP, the first 2 chapters are the tutorial and the rest
of the game prepares you for the online battles by introducing the
player to new skill and arsenal ideas
Play
Quick mode (pre-constructed arsenals, re-done for the re-release)
to get familiar with how online plays.
Visit
the site. :)
About the Podcast
Every episode we look back on our memories of the video games we played growing up. We discuss a brief history of the game, the memories that impacted our lives, and the experience of going back to the games in the present day.